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Petrus Hans K
Petrus Hans K
3D Artist - Game Assets and Animation
Jakarta, Indonesia

Summary

Hi! My name is Petrus Hans but you can
call me Hans.

I’m always motivated to get the jobs done.
Everything I do is to polish my own skill to the fullest
and to always grow, which is why I am eager to
learn and work with people who can help me grow
as well so that I can improve in this field.

I’m an animation enthusiast, especially computer
animation. There are a lot of tools to acquire and
techniques to learn from.

One day I am looking forward for my work being
featured on the big screen.

Skills

Digital Painting3D Animation3D ModelingLow-poly ModelingRiggingTexturingUV Mappingunwrap

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
DragonBones
DragonBones

Reel

Experience

  • 3d Artist at PT Kharisma Nusantara Teknologi
    Jakarta, Indonesia
    November 2016 - May 2020

    Responsible for game assets, such as character development in 2D and 3D, character animation, props modeling, and promotional arts.

    Software used : Blender, DragonBones Pro, Adobe Photoshop, Adobe After Effect, and Unity.

  • 3d Artist at G.U.I.L.D Entertainment / GIN Terractive
    Jakarta, Indonesia
    March 2015 - September 2016

    Responsible for skinning and rigging 3d models, character animation, and promotional arts and videos.

    Software used : Autodesk 3dsMax, Adobe Photoshop, Adobe After Effect, Unity.

  • 3d Generalist at Main Studios
    Jakarta, Indonesia
    August 2011 - January 2015

    Responsible as 3D Artist, VFX and Post-Production in Short and Series Animation, Commercial, Bumper, etc.

    Software used : Autodesk 3dsMax, Autodesk Maya, Autodesk Mudbox, Blender, Adobe Photoshop, Adobe After Effect, and Adobe Premiere Pro.