Hi! My name is Petrus Hans but you can
call me Hans.
I’m always motivated to get the jobs done.
Everything I do is to polish my own skill to the fullest
and to always grow, which is why I am eager to
learn and work with people who can help me grow
as well so that I can improve in this field.
I’m an animation enthusiast, especially computer
animation. There are a lot of tools to acquire and
techniques to learn from.
One day I am looking forward for my work being
featured on the big screen.
Responsible for game assets, such as character development in 2D and 3D, character animation, props modeling, and promotional arts.
Software used : Blender, DragonBones Pro, Adobe Photoshop, Adobe After Effect, and Unity.
Responsible for skinning and rigging 3d models, character animation, and promotional arts and videos.
Software used : Autodesk 3dsMax, Adobe Photoshop, Adobe After Effect, Unity.
Responsible as 3D Artist, VFX and Post-Production in Short and Series Animation, Commercial, Bumper, etc.
Software used : Autodesk 3dsMax, Autodesk Maya, Autodesk Mudbox, Blender, Adobe Photoshop, Adobe After Effect, and Adobe Premiere Pro.