Character from Book of Pararaton unpublished mobile game.
I was responsible in creating high poly model, texturing, creating low poly (LOD 0 and LOD 1) version model, rigging, animate and export it to unity.
High Poly
Low poly version (LOD 0)
Low poly version (LOD 1)
LODs Wireframe
all parts texture handpainted in blender and photoshop
baked and transfered texture to LOD model
given concept by Leo Pranoto, concept artist @ PT. Kharisma Nusantara Teknologi